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Showing posts with the label Second Life

Will Microsoft survive until 2021? - Revisited again

In all Vendors Survival posts (e.g. Google , Apple , HP ) I argued that no company will surely survive for a decade. People may think that I am wrong as far as a giant market leaders are concerned. However, I recently read two interesting articles about  a leading Virtual World company almost vanishing 5 years  after  its peak . The article is titled: Why Second Life failed?    The second article is more surprising: it is about a giant company included in my Vendor Survival posts,  as well as in other posts. The company is: Microsoft . On June 8th I wrote the post: Will Microsoft Survive until 2021?  which discuss the possibility that Microsoft will not survive until 2021. Less than a month prior to this post I wrote a post titled: Microsoft's Skype acquisition: Warning Signs ahead . The title depict my message: probably, Skype acquisition will not solve Microsoft's Mobile market challenges.  The Business Insider 's article titled: Steve...

Web 2.0 for Dummies – Part 6: Virtual Worlds

This post is the 6th post in the "Web 2.0 for dummies" posts, based on my Web 2.0 presentation in a conference. After tasting Web 2.0 (part 2) and understanding what it is (part 4) we will drill down to more specific Web 2.0 principles and implelentations. What are Virtual Worlds? Virtual World is computerized simulation to which Real World laws apply (e.g. Time, Gravitation etc.). Participation is by using a virtual identity or virtual image called Avatar. Avatar’s communication with other Avatars is by text, sound and motion (gestures). Virtual Worlds types can be classified into the following categories: Single Player Games SIMS is an example of single player game in which the player creates a virtual reality. However, a Single Player Game scope is limited and it is not a Web 2.0 application. The player may even play using his local computer without Web connection. Massively multi player online role playing games (MMORPG) These games are part of Web 2.0. The play...